ALL PLATFORMS
COSMETIC UPDATES
Audio Sprays
- Based on your feedback, we’ve adjusted the audio falloff for all sprays of this type. You will now only hear the spray’s sound effects when you are close by, ensuring they don’t interfere with team communication. This change will become the standard for all future audio sprays.
ESPORTS FEATURES
- Pick'Em returns for Champions Shanghai! Starting September 10, you can submit your Group Stage predictions via the game client or the website. Predict which teams will advance to earn points, and score bonus points for correctly guessing their final standings. You can also earn rewards just for participating. Make sure to submit your picks before the Group Stage begins on September 24!
PLAYER BEHAVIOR
- We have started issuing penalties for the use of tools designed for stream-sniping and instant agent selection. Players using these tools will face temporary suspensions. Repeat offenses will result in a permanent ban.
PROGRESSION CHANGES
Agent Gear
Attention, gamers! In Patch 13.06, arriving on September 22, we are completely reworking the Agent Gear system and how items are earned on the progression track. You will retain any gear you already own and the ability to unlock new items using Kingdom Credits. However, after Patch 13.06 goes live, earning items will depend directly on playtime with the specific Agent. So, if you’ve had your eye on gear for Agents you rarely play, now is the perfect time to unlock the items you want.
BUG FIXES
Agents
General
- Fixed an issue where enemies could still hear an Agent's ultimate voice line after that Agent had been killed.
- Fixed an issue where the combat report incorrectly displayed blind data for abilities that do not have a blind effect.
- Fixed an issue where smoke clouds would block flashes even after dissipating.
- Adjusted the dissipation timing for Astra, Brimstone, Clove, Miko, and Omen smokes to fix an issue where the dissipating smoke blocked flashes and other abilities requiring line of sight.
Chamber
- Fixed a performance issue that occurred when Chamber first selected Headhunter, aimed down sights, or used the ability during a round.
Cypher
- Fixed an issue where the debuff from Cypher's Trapwire could persist indefinitely on a new target if the original target died right before the Trapwire triggered. Fixed an issue where Cypher’s "Cyber Cage" could incorrectly block flashes, detection, and other abilities requiring line of sight.
Deadlock
- Fixed an issue where incorrect visual effects would briefly appear on screen when using Deadlock’s "GravNet" ability.
Fade
- Fixed an issue where the "Seize" danger indicator did not appear for enemies in certain locations on the Lotus map.
KAY/O
- Fixed an issue where the emission from KAY/O’s "NULL/cmd" ability caused a drop in client-side frame rate.
Omen
- Fixed an issue where Omen’s "Dark Cover" restricted the player's view after the smoke dissipated.
Sage
- Fixed an issue where the UI prompts for Sage’s "Healing Orb" did not appear when selecting the ability.
Waylay
- Fixed an issue where vision-blocking abilities prevented Waylay’s "Light Pollution" from restraining enemies within its area of effect.
- Fixed an issue where dynamic map elements remained visible after Waylay’s "Refraction" ability ended.
- Fixed an issue where Waylay’s "Light Pollution" ability restrained invulnerable agents.
PC ONLY
GENERAL UPDATES
Default bot count in Shooting Range practice mode
- Added the option to spawn different numbers of bots (10, 5, or 1) in Shooting Range practice mode.
- The default is 5 bots.
- The count can be adjusted in the Shooting Range settings.
- Fixed an issue where the close button did not work after purchasing VALORANT Points.